Progress Report, Break
Sep. 28th, 2008 11:25 amIt's been a while since I had appreciable progress to report, but I finally got through the scene that had been blocking me, to the tune of about 2200 new words, most of them coming late last night. I may actually have gotten through the worst of the scenes that needed to be added, too.
There's still a chunk of time unaccounted for coming up that I hope I can get over in some fashion other than "and they basically did nothing new for two weeks while the clock ticked." I dislike those sorts of entries. I'm holding out for a further flash of creativity to bridge the gap instead. *g*
***
There's a karst formation on the coast of Scotland--Geodha Smoo--which will be making a simulacrum appearance in Break. Fascinating stuff, this karst geology. Underground rivers turn out to be great places to disappear a body, unless they turn up at the bottom of the waterfall where the river cascades down to the coast. (/tongue in cheek)
Take a gander. This place is fascinating: http://www.durness.org/Smoo%20cave.htm
There's still a chunk of time unaccounted for coming up that I hope I can get over in some fashion other than "and they basically did nothing new for two weeks while the clock ticked." I dislike those sorts of entries. I'm holding out for a further flash of creativity to bridge the gap instead. *g*
***
There's a karst formation on the coast of Scotland--Geodha Smoo--which will be making a simulacrum appearance in Break. Fascinating stuff, this karst geology. Underground rivers turn out to be great places to disappear a body, unless they turn up at the bottom of the waterfall where the river cascades down to the coast. (/tongue in cheek)
Take a gander. This place is fascinating: http://www.durness.org/Smoo%20cave.htm