(no subject)
Feb. 5th, 2009 12:45 pmAnyone else feel obligated by a particular story to craft maps?
So much of what I work with is on the visual level, and for Break I'm working in a setting that has hills and mountains and canyons and rivers that are all pertinent to the story. I started developing topo maps as a defense against failed blocking. Below is a basic topo map for the city of Avendon, including the Nye River and the rough locations of city walls.

What level of mapping do you use? Do you draw your own, or do you have a program do it for you? Or do you just steal a real place's topography and use that, as I did with Cavalier Attitude?
So much of what I work with is on the visual level, and for Break I'm working in a setting that has hills and mountains and canyons and rivers that are all pertinent to the story. I started developing topo maps as a defense against failed blocking. Below is a basic topo map for the city of Avendon, including the Nye River and the rough locations of city walls.

What level of mapping do you use? Do you draw your own, or do you have a program do it for you? Or do you just steal a real place's topography and use that, as I did with Cavalier Attitude?